As to what I suspect will be the complaints from our three readers that this is a blog about video games and not TV shows, I will simply say that a video game for this show should be made. In fact, only in a video game would any of this make any sense, or rather, if it were a video game, the supreme badness that is the story could be overlooked if the game itself was fun to play. It would probably find itself right at home with games like BioShock and Fallout for its post-apocalyptic feel. Even for a video game, the setup for the world is kind of lame. Electricity stops working. I don't know what that means for lightning, but none of our efforts to generate a current are working. In a game, there wouldn't need to be an explanation, you'd just find a crossbow and start looking for McGuffins. It might even be fun, learning to fight with swords, saving your bullets for a special occasion, compromising with bad guys to ally against bigger bad guys. This would make a great game. However, since Revolution is not a game, it sucks. Big time.
Let's start with the main character:
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| Seen here without a weapon, for once. |
Charlotte (or Charlie, as she insists on calling herself), is a 19-year-old girl who insists on doing dangerous things and being rewarded for it. In the first episode, she is busy reminiscing over some old photos of her dead (but we find out not really) mother, and the local Militia rolls into town to take her father to their leader. He agrees to go, but his son (Charlie's younger brother) decides that this is a good time to bring a crossbow to a gunfight. He gets several people killed (including his father) and the militia ends up taking him since their original target is now dead. Kind of a funny thing, since we were led to believe that Monroe, the General in charge of the Militia, wanted the dad because he believed that he could turn the power back on. Turns out, he's interested in Charlie's Uncle Miles, who was a Founding Father of the Monroe Republic.
Charlie as a character is pretty vapid. She is somehow very naive about the world around her and about what she's getting herself mixed up in. Any given story will probably work like this: 1) something needs to happen, 2) Charlie doesn't want to do it because it seems wrong to her, or for some other random reason, 3) Charlie sees the consequences of her inaction, either through actual consequences or by thinking about it, 4) Charlie decides to do it after all.
See, here's my problem: as a TV Show, this should work. Plenty of opportunity for character drama, lots of morally ambiguous situations, and even some sci-fi elements to help shift the balance of power. However, Revolution is long on promise and short on execution.
Let's look at this show through the lens of LOST. Yeah, I know, LOST really lost its appeal the last few seasons and took the crazy train to stupid town, but those first few seasons really had some kick. Crashed on an island, there's a monster, trying to survive and find a way off, other people live here, there's supernatural stuff going on, shifts in power via personal rivalry and of course, a love triangle. However, the best thing about LOST was its characters. They were fighting each other as often as they were fighting the island or the others or their 'rescuers' or anyone else that wanted to come up against them. And while, yes, the conspiracies and sub-plots did eventually get far too big for LOST's britches, as my grandfather would have said, it was still, in the end, character-based and fairly well written.
Revolution, on the other hand, is full of tired archetypes like the nerdy Google engineer, the plucky young heroine, the manipulative villain, the veteran with a past, and of course, the mysterious stranger who has yet to truly pick a side. But they never move beyond these archetypes to anything interesting. Combine this with the fact that the writers clearly never consulted with anyone who's actually been in a battle, and you get some of the worst fight scenes film was ever wasted upon.
Episode 3, "No Quarter" is where this show finally lost me for good. Toward the middle of the episode, the Monroe Militia comes upon the building where the rebels were hiding. (Sidenote: it makes no sense that Militias formed in America would have such a hatred for the U. S. Flag. They should be using it, or some variation of it, to claim legitimacy as the heirs to the United States, rather than pledging their loyalty to some logo that their leader has tattooed on his arm.) Now, I'm not a veteran, I've never fought in a war, and I don't even own a gun. But my voracious appetite for history has taught me a lot about strategy, so here's a few of the many things that made no sense.
- To take a building, the attacking force should have employed grenades or some kind of explosives. Firing several volleys of their antique muzzle-loading rifles blindly into the building makes no sense. Napoleon himself would have executed any squad leader who wasted ammunition in such a way. And the thing is, this Militia was trained by guys who were officers in the military and would know this!
- Snipers are deadly, and can be difficult to defend against. However, since they knew there was only one guy on the roof, they could have split into several smaller squads and approached from different directions. Or they could have used smoke to cover their advance. There are probably other options I don't know about, but seriously anything would be better than the Cap Brannigan strategy! This was literally a strategy promoted by a moron on Futurama, and the fact that the writers couldn't think of anything better says that they are either phoning it in or just not doing their homework (possibly both). It also makes the bad guys into a bunch of mustache-twirling, Hitler-admiring theater-talkers for whom we need never feel any pity or remorse when they are killed. This is the opposite of good writing. It is childish, safe, and lazy.
- Has no one seen Seven Samurai? If they had, they'd know that one option available is to set the building on fire, set a perimeter, and shoot anyone who runs out. Does fire also not work?
- Just to be even-handed, let's give some critique to the defenders. Have people forgotten the ancient and time-honored job of Lookout? In the first episode, they find out the Militia has arrived when the soldiers arrive in the middle of their village. In this episode, they figure out that they're being attacked when bullets start flying into the building. Seriously, some scouts, some lookouts, they are worth their salaries. The Militia already makes zero attempt to conceal themselves, it would be an easy job to spot them.
Okay, my final beef with this series is the evilness of the Militia. As I've mentioned, they're evil. It's as if they wake up in the morning thinking of new ways to be totally evil because they hate freedom and all that. I'm not disputing that human evil exists, it obviously does. However, I tend to think that even the grossest of atrocities happened for a reason; that it is not merely to be evil that people commit evil, it is because their minds have been twisted into believing that they are acting for the common good. And that is the really dangerous kind of evil because any number of people could find themselves caught up because no one thinks they're doing anything wrong.
Ultimately, Revolution is a cartoon with live actors and some adult content. The characters are empty, the stories would be predictable if they weren't so stupid, and a bunch of actors who would otherwise have promising careers (because none of this is their fault - the acting is actually really good!) will find themselves unable to wash the stink off of this terrible show. Hopefully it will wash off soon because some of these newcomers know their trade!
Bottom line, don't waste your time as I have wasted mine. Revolution is a spark without fuel or oxygen, a lot of high-minded concepts without the humanity to make any of it matter.
* * *
Okay, review segment over. As I said in the opening, this is meant as an intervention for J. J. Abrams, and that's what I intend it to be. Mr. Abrams, I've been following your work since Alias, and it all follows a similar pattern which seems to be getting worse. I think it's time you came face to face with the truth: you're addicted to sci-fi elements. And it's starting to affect your work.
Alias was brilliant because of the way you blended the sci-fi into a spy show, effectively creating an entire new genre of "Spy-fi" which no one else has come close to replicating. Your work has a refreshing originality to it, which we also saw in LOST. However, both shows lasted too long. As I would tell you if you were a high school student writing these stories for an English class I'm subbing, you need to begin with the end in mind.
I know as an amateur never-been-published writer that sometimes a story can start to take on a different shape than you intended in the beginning, and that's okay. Stories can change, especially stories that take 5-6 years to tell. However, by the time both of those venerated series reached their end, there were enough loose ends in either one to make a whole new sweater. There's a film director who has a similar addiction, and it has brought him to near-ruin in his career. His name is M. Night Shyamalan.
I was a big Shyamalan fan as well, even after the Village and Lady in the Water, but I had to draw the line somewhere. Twists are fun, but eventually I want to hear and see a story, not just a series of wacky coincidences. In your case, it's not twists that drag your work down, but the fixation on the strange at the expense of good storytelling. And, yes, it is getting worse because I could only get through three episodes of Revolution before I decided that the whole thing made no sense.
Here's this amateur writer's advice: start over from scratch. Take a month (or longer!) and just write out some stories (full stories - not concepts!) that include absolutely zero sci-fi elements! Get clean, sober up, just say no, do whatever you've got to do to reawaken the amazing creator I know is trapped in your soul. And in the future, make sure that the sci-fi elements in your stories are working for the characters, not the other way around. While people going about and doing things is fine for video games (which can get by on gameplay even if their story was written by M. Night Shyamalan), you can't get away with just "Person A goes to Place A and has a random argument with Person B about Situation Q. Then they do something else." What you've essentially created with Revolution is the dramatic equivalent of a sitcom. It's really just a few steps above a soap opera.
You're better than this and we know it. Take a break. Go to coffee shops, bookstores, movie theaters. Meet new people, expand your horizons. Remind yourself of what really matters in life, of what you would fight to save if the world really went through a cataclysmic event like that in Revolution. Most importantly, forget about the situations in your stories and focus on building the compelling characters we know you're capable of. Give us more Sydneys and Hurleys and fewer Charlies and Miles-es (Miles'? See, this is why I'm still an amateur. Tense/possessive confusion.). Give us stories that we can see ourselves in, and not packaged sci-fi elements that feel like they've been randomly drawn from a hat.
(P. S. I happen to have a few ideas in the works if you're interested. Have your people call my people. Fun fact: I am my people, so just have your people call me.)
* * *
Okay, review segment over. As I said in the opening, this is meant as an intervention for J. J. Abrams, and that's what I intend it to be. Mr. Abrams, I've been following your work since Alias, and it all follows a similar pattern which seems to be getting worse. I think it's time you came face to face with the truth: you're addicted to sci-fi elements. And it's starting to affect your work.
Alias was brilliant because of the way you blended the sci-fi into a spy show, effectively creating an entire new genre of "Spy-fi" which no one else has come close to replicating. Your work has a refreshing originality to it, which we also saw in LOST. However, both shows lasted too long. As I would tell you if you were a high school student writing these stories for an English class I'm subbing, you need to begin with the end in mind.
I know as an amateur never-been-published writer that sometimes a story can start to take on a different shape than you intended in the beginning, and that's okay. Stories can change, especially stories that take 5-6 years to tell. However, by the time both of those venerated series reached their end, there were enough loose ends in either one to make a whole new sweater. There's a film director who has a similar addiction, and it has brought him to near-ruin in his career. His name is M. Night Shyamalan.
I was a big Shyamalan fan as well, even after the Village and Lady in the Water, but I had to draw the line somewhere. Twists are fun, but eventually I want to hear and see a story, not just a series of wacky coincidences. In your case, it's not twists that drag your work down, but the fixation on the strange at the expense of good storytelling. And, yes, it is getting worse because I could only get through three episodes of Revolution before I decided that the whole thing made no sense.
Here's this amateur writer's advice: start over from scratch. Take a month (or longer!) and just write out some stories (full stories - not concepts!) that include absolutely zero sci-fi elements! Get clean, sober up, just say no, do whatever you've got to do to reawaken the amazing creator I know is trapped in your soul. And in the future, make sure that the sci-fi elements in your stories are working for the characters, not the other way around. While people going about and doing things is fine for video games (which can get by on gameplay even if their story was written by M. Night Shyamalan), you can't get away with just "Person A goes to Place A and has a random argument with Person B about Situation Q. Then they do something else." What you've essentially created with Revolution is the dramatic equivalent of a sitcom. It's really just a few steps above a soap opera.
You're better than this and we know it. Take a break. Go to coffee shops, bookstores, movie theaters. Meet new people, expand your horizons. Remind yourself of what really matters in life, of what you would fight to save if the world really went through a cataclysmic event like that in Revolution. Most importantly, forget about the situations in your stories and focus on building the compelling characters we know you're capable of. Give us more Sydneys and Hurleys and fewer Charlies and Miles-es (Miles'? See, this is why I'm still an amateur. Tense/possessive confusion.). Give us stories that we can see ourselves in, and not packaged sci-fi elements that feel like they've been randomly drawn from a hat.
(P. S. I happen to have a few ideas in the works if you're interested. Have your people call my people. Fun fact: I am my people, so just have your people call me.)
